Upgrade costs

Add the operators you are raising, set where each one is and where you want them, and read off what the whole plan costs — promotion, levels, skill levels, masteries and modules, for one operator or twenty at once.

What this does not count
  • Which stage to farm. The drop rates that would answer that belong to Penguin Statistics, whose data is licensed for non-commercial use only, so this stops at what you need rather than where to run.
  • Your depot. Nothing is subtracted for materials you already hold.
  • Amiya’s alternate classes, which the game keeps in a separate table from every other operator.
Every cost is read from the game's own data tables and checked against figures known independently before it is published. Crafted materials can be broken down to tier 3 or tier 2 using the Workshop's recipes and the Factory's Dualchips; the chip swaps between classes are left out, because they are an exchange rather than a recipe.

410 operators. Add one to start a plan; add several and the totals below are for all of them together.

Unofficial, second-hand data. Where these numbers come from →