Gear calculator

Put in the six pieces you are wearing. Set bonuses apply automatically, and percentage stats are calculated against the hero's base — which is how the game does it, and where most napkin maths goes wrong.

What this is not
This is not an inventory optimiser. Epic Seven's API returns the set names on a hero and nothing else, so no website can read your gear out of the game. What this does is the arithmetic on one loadout, correctly, without you installing anything.
What this does not count
  • Imprint Release. It is published per hero, and it is deliberately NOT counted: Release buffs the whole team rather than the hero holding it, so adding it to one hero’s stat line would be the wrong number in a calculator that has no concept of a team. The page shows which stat it grants.
  • Imprint Circuit. Its nodes grant Attack, Health and Defence. Whether those land on base stats before gear percentages multiply them could not be confirmed, and it changes the answer, so nothing is assumed either way.
  • Dual Attack chance, which is what Concentration grants on two heroes. It is a real effect and not a stat this page totals, so it is named and left out.
Exclusive Equipment used to head this list. It is counted now, for every hero a source records one for — you type the roll you actually got, because every one lands somewhere in a range. That list was 79 heroes and is 135: the site it came from has no Exclusive Equipment section for Moonlight heroes at all, and told those players their hero had none. What each one does beyond its stat is shown under it and deliberately not added to anything. Imprint Concentration is counted now too — it turned out to be published after all, per hero and per imprint grade, so the page asks which grade you have instead of asking you to report the number. Sanctuary stays off the list for the opposite reason: it was checked, and no evidence was found that it grants permanent stats to every hero.
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Unofficial, second-hand data. Where these numbers come from →